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- on mouseDown
- shutUp()
- set itsName to the movieName
- set relativeX to the left of sprite the clickOn
- set relativeY to the top of sprite the clickOn
- if ((the mouseH - relativeX) >= 0) and ((the mouseH - relativeX) <= 82) then
- if itsName = "DazCentr" then
- puppetSound("Click!2")
- repeat while the stillDown
- set the castNum of sprite 23 to 827
- set the locH of sprite 23 to 179
- set the locV of sprite 23 to 137
- updateStage()
- end repeat
- puppetSprite(23, 0)
- updateStage()
- go(the frame + 1)
- updateStage()
- exit
- end if
- puppetSound("Click!2")
- repeat while the stillDown
- set the castNum of sprite 23 to 827
- set the locH of sprite 23 to 179
- set the locV of sprite 23 to 137
- updateStage()
- end repeat
- puppetSprite(23, 0)
- updateStage()
- puppetSound("loopDazVibe")
- play frame "ender"
- thislocation()
- go(1, "DazCentr")
- exit
- else
- if ((the mouseH - relativeX) >= 75) and ((the mouseH - relativeX) <= 164) then
- puppetSound("Click!2")
- repeat while the stillDown
- set the castNum of sprite 23 to 828
- set the locH of sprite 23 to 262
- set the locV of sprite 23 to 41
- updateStage()
- end repeat
- puppetSprite(23, 0)
- updateStage()
- go(the frame + 1)
- updateStage()
- exit
- else
- if ((the mouseH - relativeX) >= 151) and ((the mouseH - relativeX) <= 246) then
- puppetSound("Click!2")
- repeat while the stillDown
- set the castNum of sprite 23 to 829
- set the locH of sprite 23 to 343
- set the locV of sprite 23 to 137
- updateStage()
- end repeat
- puppetSprite(23, 0)
- updateStage()
- puppetSound("loopDazVibe")
- play frame "ender"
- thislocation()
- bookmark()
- go(1, "DazEnd")
- exit
- else
- nothing()
- exit
- end if
- end if
- end if
- dontPassEvent()
- end
-